Looking for:One moment, please - Mask additional layers after creating a mask layer Click here to Download
Adobe animate cc mask layer free. Adobe Animate
For spotlight effects and transitions, use a mask jask to create a hole through which underlying layers are visible. A mask item can be a filled shape, a type object, adobe animate cc mask layer free instance of a graphic symbol, or a movie clip. Group multiple layers under a single mask layer to create sophisticated effects. To create dynamic effects, animate a mask layer.
For a filled shape used as a mask, use shape tweening; for a type object, graphic instance, or movie clip, use motion tweening. When using продолжить чтение movie clip instance as a mask, animate the mask along a motion path. To create a mask layer, place a mask item on the layer to animwte as a mask.
Instead of having a fill or stroke, the mask item acts as a window that reveals the area of linked layers beneath it. The rest of the mask layer conceals everything except what shows through the mask item.
A mask layer can contain only one mask item. A mask layer cannot adobe animate cc mask layer free inside a button, axobe you cannot apply a mask to another mask. To create a mask layer from fref movie clip, use ActionScript. A mask layer created with ActionScript can be applied only to another movie clip.
The 3D tools cannot be used on objects on mask layers and layers containing 3D adobe animate cc mask layer free cannot be used as mask layers. For more information about the 3D tools, see 3D graphics. You can use mask layers to reveal portions of a picture or graphic in the layer below.
To adobe animate cc mask layer free a mask, you specify that a layer is a mask layer, and either draw or amimate a filled shape on that layer. You can use any filled shape, including groups, text, and symbols, as a mask. The mask layer reveals the area of linked layers адрес the как сообщается здесь shape. Place a filled shape, text, or an instance of a symbol on the mask layer.
Animate ignores bitmaps, gradients, transparency, colors, and line styles in a mask layer. Any filled area is completely transparent in the mask; any non-filled area is opaque. If the mask object is a type object or graphic symbol adobe animate cc mask layer free, apply motion tweening to the object.
A mask layer always masks the layer immediately below it; create the mask layer in the proper place. A mask layer icon indicates the mask layer. The layer immediately below it is linked to the mask layer, and its contents show through the filled area on the mask. The masked layer name is laayer, and its icon changes to a masked layer icon.
To display the mask effect in Animate, lock the mask layer and the masked layer. Mask additional layers after creating a mask layer. Do one of the following:. Drag an existing layer directly below the mask layer. Create a new layer anywhere below the mask layer. Unlink layers from a mask layer. Select the layer to unlink and do one of the following:.
Drag the читать больше above znimate mask layer. Adobe animate cc mask layer free a filled shape, type object, or graphic symbol instance on a mask layer. Select the mask layer in the Timeline. To unlock the mask layer, click in the Lock column. If the mask object is a filled shape, apply shape tweening to amimate object.
When the animation operation adobe animate cc mask layer free complete, click in the Lock column for the mask layer to re-lock the layer.
Animate a movie clip on a mask layer. Apply motion tweening to the movie clip. Maskk the animation procedure is complete, click the Back button to return to document-editing mode. To lock the ffee again, animatw in the Lock column for the mask layer. More like this Motion tweens. Sign in to your account. Sign in. Quick links View all your plans Manage your plans.
[How to use mask layers in Adobe Animate
Posted June 22, Any suggestions? Many thanks Tony. Link to comment Share on other sites More sharing options The word clipping makes me think of print. Is your mask set as a mask in Animate?
Hi yes, it is. But when I add in TimeLineMax to animate the mask, it stops working. Posted June 23, Many thanks. Create an account or sign in to comment You need to be a member in order to leave a comment Create an account Sign up for a new account in our community. The rest of the mask layer conceals everything except what shows through the mask item.
A mask layer can contain only one mask item. A mask layer cannot be inside a button, and you cannot apply a mask to another mask. To create a mask layer from a movie clip, use ActionScript. A mask layer created with ActionScript can be applied only to another movie clip. The 3D tools cannot be used on objects on mask layers and layers containing 3D objects cannot be used as mask layers.
For more information about the 3D tools, see 3D graphics. You can use mask layers to reveal portions of a picture or graphic in the layer below. To create a mask, you specify that a layer is a mask layer, and either draw or place a filled shape on that layer. You can use any filled shape, including groups, text, and symbols, as a mask. The mask layer reveals the area of linked layers beneath the filled shape.
Place a filled shape, text, or an instance of a symbol on the mask layer. Animate ignores bitmaps, gradients, transparency, colors, and line styles in a mask layer.
Computer Animation. How To Make Animations. Cool Animations. Photo Techniques. Car Games. Create Animation. Learning Graphic Design. Adobe Illustrator Tutorials. Photoshop Elements. Motion Design. Vector Graphics.
Mercedes W Art Tutorials. After Effects. Portfolio Web Design. Web Design Tips. Page Design. Design Resources. Whiteboard Animation Software. Animated Video Maker. Cd Diy. Online Consulting. Create A Banner. Design Ideas. Photoshop Design. You can edit the path of the motion easily to make the car travel in a curve, or you can move, scale, or rotate the path just like any other object on the Stage. To better demonstrate how you can edit the path of the motion, open the sample file 04MotionPath.
Moving the path of the motion You will move the path of the motion so the relative movement of the rocket ship remains the same but its starting and ending positions change. The path of the motion becomes highlighted. The relative motion and timing of the animation remain the same, but the starting and ending positions are relocated. Transformation handles appear around the path of the motion.
You can make the path smaller or larger, or rotate the path so the rocket ship starts from the bottom left of the Stage and ends at the top right. Editing the path of the motion Making your objects travel on a curved path is a simple matter. You can either edit the path with Bezier precision using anchor point handles, or you can edit the path in a more intuitive manner with the Selection tool.
The handle on the anchor point controls the curvature of the path. Make the rocket ship travel in a wide curve. Select the Selection tool and make sure the path is deselected. Move your pointer close to the path of the motion. A curved icon appears next to your pointer, indicating that you can edit the path. Drag the path of the motion to change its curvature. Choose the spots where you drag carefully! Each drag breaks the path into smaller segments, making it harder to achieve a smooth curve.
Mastery will come with practice. In the motion picture splash page project, the orientation of the car is constant as it moves forward. However, in the rocket ship example, the rocket ship should follow the path with its nose pointed in the direction in which it is heading. Orient To Path in the Properties panel gives you this option.
Animate inserts keyframes for rotation along the motion tween to orient the nose of the rocket ship to the path of the motion. Use the Free Transform tool to rotate its initial position so that it is oriented correctly. This means that an object and its motion are independent of each other, and you can easily swap out the target of a motion tween.
Select the object that you want to swap on the Stage. In the Properties panel, click the Swap button. In the dialog box that appears, choose a new symbol 2 Click OK. Animate will swap the target of Animate replaces the rocket ship with the alien. The motion remains the same, the motion tween. Creating Nested Animations Often, an object that is animated on the Stage will have its own animation.
For example, the wings of a butterfly moving across the Stage may flap as it moves. Or the alien that you swapped with the rocket ship could be waving his arms. These kinds of animations are called nested animations, because they are contained inside the movie clip symbols. Movie clip symbols have their own Timeline that is inde- pendent of the main Timeline.
The alien appears in the middle of the Stage. In the Timeline, the parts of the alien are separated in layers. A keyframe is inserted at the end of the motion tween. The left arm rotates smoothly from the resting position to the outstretched position. Right-click his right arm and choose Create Motion Tween. Animate inserts a keyframe at the end of the motion tween. The arm rotates smoothly from the resting position to the outstretched position. To prevent the looping, 11 Click the Scene 1 button in the Edit bar at the top of the Stage to exit symbol- you need to add code to tell the movie clip editing mode.
Using the Frame Picker for phonemes If animated characters talk, their mouth will be synchronized with their words. Each sound, or phoneme, is produced by a different mouth shape. Animators draw a collection of these mouth positions to be used to synchronize to the soundtrack. You can store each mouth position as a keyframe in a graphic symbol.
The file contains your familiar alien character on the Stage. The alien is not animated on a path, but his head is a graphic symbol with multiple keyframes inside of its Timeline. Notice that the Timeline contains five keyframes in the mouth layer. Each keyframe shows the mouth in a different position. Frame 1 has a small closed mouth, frame 2 a rounded mouth, frame 3 a wide open mouth, and so on.
Animate creates a SWF to play the animation. Nothing happens because there is only a single frame on the main Timeline, and a graphic symbol needs frames on the main Timeline to play its own Timeline.
Frames are added to both layers up to frame Animate plays the animation. The graphic symbol plays all of its five keyframes repeatedly during the 45 frames of the main Timeline. Leave the value of the First field at 1. The Frame Picker panel opens.
The Frame Picker shows thumbnail images of all the frames inside the graphic symbol. When the animation plays frame 12, the alien head graphic symbol will change to frame 4.
When the animation reaches frame 14, the head symbol will switch to displaying frame 2. Easing Easing refers to the way in which a motion tween proceeds. You can think of easing as acceleration or deceleration.
An object that moves from one side of the Stage to the other side can start off slowly, then build up speed, and then stop suddenly. Or, the object can start off quickly and then gradually slow to a halt. Your keyframes indicate the beginning and end points of the motion, but the easing determines how your object gets from one keyframe to the next.
A simple way to apply easing to a motion tween is to use the Properties panel. A negative value creates a more gradual change from the starting position known as an ease-in. A positive value creates a gradual slowdown known as an ease-out.
Splitting a motion tween Easing affects the entire span of a motion tween. If you want the easing to affect only frames between keyframes of a longer motion tween, you should split the motion tween. However, the actual movement of the car starts at frame 75 and ends at frame The motion tween is cut into two separate tween spans. The end of the first tween is identical to the beginning of the second tween.
The motion tweens of all three cars have now been split. This applies an ease-out to the motion tween. Animate plays the Timeline in a loop between frames 60 and so you can examine the ease-out motion of the three cars. Frame-by-Frame Animation Frame-by-frame animation is a technique that creates the illusion of movement by making incremental changes between every keyframe.
Frame-by-frame animations increase your file size rapidly because Animate has to store the contents for each keyframe. Use frame-by-frame animation sparingly. When the movie clip loops, the car will rumble slightly to simulate the idle of the motor.
Inserting a new keyframe The frame-by-frame animations inside the carMiddle and carRight movie clip sym- bols have already been done. Inside the carRight movie clip, three keyframes establish three different positions for the car and its headlights.